I explain some of the work I did to completely rework the sound design, music and audio implementation of the first-person shooter, Cube.
Monument Valley Gameplay Audio Replacement Demo
I recorded and created all new sound design and music for this clip of Monument Valley gameplay. The game is based in a reality similar to ours, but more surprising and magical. To reflect that using sound, I used tools like Izotope Iris and Paulstretch to turn ice cubes into stars, elevators into portals and toilet lids into buildings impossibly turning in on themselves.
To get in touch about a project you're working on, for a resume, or just to say hi, please contact me!